Haze is one of the purest gun carries in Deadlock: almost all of her damage comes from bullets rather than abilities. That means her build is centered on Weapon-category items that raise fire rate, damage, and the consistency of her bursts. The hero leans heavily on farm and souls, so your main job in the first twenty minutes is not to play hero but to bank gold and build stacks. Below is a sample purchase order that turns Haze from a fragile ganker into a machine for shredding the enemy team in the late game.
Why Haze Scales Through Weapons
The key to the hero is her passive, Fixation: every hit on an enemy adds a stack that boosts the damage of her following shots. The higher your fire rate, the faster those stacks build, which is why fire-rate items are worth more to Haze than raw per-bullet damage. Because of this, her purchase order is almost linear: weapons first, a little survivability next, and expensive amplifiers only at the end. Her ultimate, Bullet Dance, strikes several targets at once and also scales with weapon stats, turning a well-built Haze into a threat to the entire enemy five.
Early Purchase Order
At the start, grab cheap Tier 1 weapon items: Basic Magazine for ammo reserves and Monster Rounds to farm camps and last-hit creeps more safely. Headshot Booster rewards accuracy and pairs well with Haze's slow but hard-hitting gun. If the lane is rough, add one cheap survival item — Extra Health or Sprint Boots — so you do not die for free before your first spike. Try to last-hit as many soul orbs as possible and deny the enemy's when you can: every extra hundred souls speeds up your next tier.
The Mid-Game Spike: Damage Plus a Survivability Cushion
By mid-game, buy Tier 2 tempo items: Swift Striker and Soul Shredder Bullets add fire rate and amplify damage through Fixation stacks. This is where it matters to slot one defensive item — Bullet Armor or Enduring Speed — to survive the trade in a teamfight. This survivability spike is what separates a disciplined Haze from one that gets deleted in half a second: you need to stay under fire long enough for Fixation to ramp.
Late Game and Teamfights
In the late game the hero's full potential opens up. Glass Cannon sharply raises damage but demands team cover; Crippling Headshot and Ricochet add control and area damage. Use Smoke Bomb to flank or drop the enemy's focus, and only activate Bullet Dance when enemies are grouped and your key items are ready. A smart Haze does not dive first — she closes out the fight once the tanks have spent their abilities. Adapt the order to the match: take Healbane against heavy healing and Spirit Armor against magic damage, but the core of the build stays the same.










