dl_express is an experimental, verticality-heavy, 2-lane 6v6 map.
IMPORTANT:
• Once you are on the map, turn on sv_cheats. This avoids a
hardcoded map problem where you are considered 'out of bounds' and get
teleported when at the top of the map.
• When you are done using the map, remove it before playing public games. Otherwise you may get dysyncs and crashes.
• Due to limitations with navmeshes, bots do not function and mystic veils have unexpected collisions with ability projectiles.
dl_Express currently includes:• 2 Lanes, with 2 Guardians and 2 Walkers each.
• Huge vertical differences across different areas of the map.
• Mirrored down the East/West line, as opposed to the North-East/South-West mirroring of the standard map.
• Large mystic veils and large glass materials.
• A deadly ocean that isn't instant but do a lot of damage over time.
• Wind tunnels and long vent jumps.
• A fully custom baroness!
• A custom script with a few balance changes. More info is in the readme.txt.
Hosting a private match with friends:
• Make sure everyone has the mod!
• From the lobby, open the console with f7 and type "map dl_express" and press enter.
• Once loaded, quickly select a team/hero and pause with 'P'.
• Type "sv_cheats true". Cheats should stay on, otherwise you may get weird teleporation!
• Type "status"
• On the third line, there should be something that looks like "[A:1:xxxxxxxxx:xxxxx]". Copy it to your clipboard.
• For other players to join, they need to type "connect
[A:1:xxxxxxxxx:xxxxx]" into the console. They may get visual errors
during the pause but they can select a hero/team.
• Once everyone is in, press 'P' to unpause.
• If players are frozen/still stuck in a paused menu, they might need to exit to lobby and rejoin.
Known Bugs:
• The host needs to keep sv_cheats enabled to avoid teleportation.
• Archmother troopers currently have trouble pathing to the amber shrines.
• Archmother base guardians use the HiddenKing guardian models.
• Small-Character tunnels don't have visible grates around combat.
• Mystic veils have improper collision with hero projectiles.
• All doorman doors float slightly from the surface they are placed on.
• Troopers occasionally get stuck in some corners/overhangs.
Future Plans:• (Potentially) some sort of art-pass.
• A new minimap.
• More layout changes based on feedback.
• Lighting and Optimization improvements
• Fixes for current problems like needing sv_cheats and mystic veils.
• Get bots to work and improve the navmesh.
Thanks to:
• My duo for helping with testing. :)
• Deadlock modding discord for feedback, technical support and kind words. :D
• A massive thanks to the glutensnake community for all of the
wonderful playtesting and feedback. There's no way it could have reached
this point without it!
"When will you make the map look better?"
• Texturing and
detailing the map is a massive undertaking that takes a long time and
requires mapping skill in many different areas of knowledge. This is currently out of my skill-set, especially for a map of this scale. I would
rather put this effort into making more mods, but an art pass isn't
entirely out of the question.