Introducing HUDlock - A Monster Mega Mod Mashup
The community driven HUD mod that locks it all together.
Featuring a mega mashup of mods, ideas, and tweaks created by a wide range of different authors all merged into one simple mod.
Should other mods be released that I personally find helpful, I may add them to this in future updates!
HUDlock includes:
• Timers Top Bar (Mid-Boss and Bridge Buffs) (originally by hanturaya101, tweaked by Breadrollius & Waltee)
• Timers On-Map (Mid-Boss and Bridge Buffs) (originally by Romanok, tweaked by Waltee)
• Health Bar Colours for Player (original idea by ninjabladeJr, improved upon by hanturaya101 & Waltee)
• Health Bar Colours for Enemy (originally by hanturaya101, tweaked by Waltee)
• Hero Levels/Boons (originally by Romanok, tweaked by bonclide & Waltee)
• Hero Visibility (originally by NA-45, tweaked by bonclide w/ Klutz fade)
• Objective Damage (originally by hanturaya101, tweaked by Waltee)
• Objective Map Restore (originally by bonclide)
• TAB To View Items (originally by SOMA, tweaked by bonclide)
• Unspent Souls Calculator (originally by Breadrollius, tweaked by Waltee)
• Urn Tracker/Lead Calculator (originally by Breadrollius, tweaked by Waltee)
• Zipline Cooldown Timer (originally by Breadrollius, tweaked by Waltee)
mostly making this because I keep
commandeering everyone else's mod threads in the deadlock modding
discord, my bad everyone, but also for you mod manager users as you keep
asking :)
A more in-depth description of each mod can be found below:
Timers Top Bar
• Timers for Mid-Boss and Bridge Buffs, pop-out countdown of remaining time of mid-boss buff once active
Timers On-Map
• Timers for Mid-Boss and Bridge Buffs on the mini-map itself
TAB To View Items
• Hold TAB and instantly see all Heroes items, without having to hover over their names/icons
Health Bar Colours for Player
• 100% - Default
• 75% - Yellow (getting close to losing any item bonuses that may require being above 65% health)
• 65% - Lighter Orange (no longer have those item bonuses)
• 50% - Darker Orange (for items/abilities that do more when below 50% such as frenzy)
• 25% - Pulsing Red (in execute range from Shiv/Talon birb - pulse gets faster the lower you are)
• Shiv's Deferred Damage is now Pink for better visibility when health bar is Orange.
• Current health number matches health bar colour too
Health Bar Colours for Enemy
• 100% - Green
• 75% - Yellow (getting close to losing any item bonuses that may require being above 65% health)
• 65% - Orange (no longer has those item bonuses)
• 50% - Darker Orange (for items/abilities that do more when below 50% such as frenzy)
• 25% - Pulsing Red (in execute range from Shiv/Talon birb - pulse gets faster the lower they are)
Hero Levels/Boons
• Shows the enemy Hero Level next to their soul count (hue changes from blue through to red the higher level they are)
Hero Visibility
• Fades the Hero Icon on the top bar if they have no visual on them on the mini-map
Objective Damage
• Shows Objective Damage under people's names when TAB is held
Objective Map Restore
• Brings back the original mini objective map in the top HUD
Unspent Souls Calculator
• Shows a player's Unspent Souls when holding TAB - shows in yellow to remind you it's unspent, not total value
Urn Tracker/Lead Calculator
• Gives a % diff and changes
the hue of the clock area between green, red and normal depending on
soul diff to help you know at a glance (yay no maths) if an urn is a
comeback urn or not
Zipline Cooldown Timer• Adds a super subtle (
