A simple Dust2 adjustment by me and Timmycakes.
Change log:
• Brush count down from 1368 solids to 982, including clip brushes and additional brushes of my own.
• Rocks removed from B and outside of B
• Wooden beams added to small connector outside of tunnel
• ALL wallbugs removed
• func_wall added to all boxes and most non-hull brushes
• You will need to re-add the wooden doors to the large doorways
• Used "null" texture for ALL unseen brush faces
• Please get in the habit of using Null on all brush faces not seen by the player
• Retextured entire map with make seamless texturing
• Added a "wood" texture for beams in connecting hallway outside of T tunnel
• From what I can tell the r_speed does not go above 550
• Again, it is beneficial to add 'null' texture to all unseen faces
• Be sure to use func_wall (or func_detail if you are using VHLT) on all non-essential brushes
• 'Non-essential' means a brush that is not used to keep the "void" out of the map