A port of Team Fortress 2's Coaltown, mirrored and adapted to the standard Deadlock format!
To accommodate Deadlock's gameplay, this map has:
• 2 ziplines, which form one large lane and split apart at the walkers. A third walker is at the intersection to allow for full flex slots.
• The usual camps, sinners, boxes, urns, midboss, bridge buffs, mystic veils etc.
• A custom baroness!
• A large mid accessible from the carrier teleports or in the mid tunnel.
• Escalating lava damage (5% -> 20% over 4 seconds).
• Insta-kill death pits.
Deadlock is currently bugged and custom maps might not let you spawn in correctly. It might soft-lock you and prevent you from doing anything.
To spawn in as SAPPHIRE (Only host needs to do this once):
• When you load into the map, select AMBER and the hero you want.
• Then open the console and type 'changeteam 0' to go back to the team select screen.
• Then select SAPPHIRE and you hero again. You should spawn in as sapphire correctly.
• Afterwards, players can freely select without soft-locks.
Known Bugs:• Aforementioned sapphire spawning bug.
• Troopers may ignore the first walker the first time they approach it before it 'wakes up'.
• Some lighting oddities with mid.
• Some shrines are facing the wrong way.
• Patron bodies are not solid the same way they are in midtown.
• Mystic veils do not fully behave with projectiles as expected.
Future Plans:• While we want to preserve coaltown's layout, we are still open for layout suggestions/feedback!
• TF2-Style healthpacks!
For instructions on how to host with friends and bots, please check the readme.txt.