My two favorite and most sucessful deathrun maps; _icarus and _havana were imperfect. They had conflicts with plugins, they had minor bugs, just general problems that made gameplay worse. So I fixed them!
This mappack contains an icarus remake 'deathrun-sk-icarus' this is a completely new icarus and better this time around, 'deathrun-sk-havana' a fixed and improved havana, and a new map 'deathrun-sk-occult'.
Any server still running icarus or havana should switch to these maps!
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What are the changes to the original maps?
- Icarus is completely remade. It no longer has conflicts with semi-clip plugins (bug that kills players touching each-other). In my oppinion it now looks better, but it also has far better performance.
It now has secrets, randomized obstacles, AND PROPER BUTTONS & JUMPS FOR TERRORIST!
- Havana now has arrows to point people in the direction to go, for some brainless people. This map also was conflicting with semi-clip plugin, and it has been fixed.
The players also used to be able to take some ridiculous shortcuts, and get stuck in walls. These things have been fixed.
- Occult is more of a kz_ map than a deathrun_ map, and that's what it originally was, but I remade it to work quite nicely for deathrun.
Note that all of these maps had been released already, this is the latest version of them, and I've fixed every problem they had. I released them as a mappack rather than separately.